I haven't done any realistic(ish) work for a while and wanted to experiment with some character sculpting techniques
The character is rigged, and game ready, with three 2K textures and 51,286 tris for the character, trousers and sword combined.
The eyes are certainly a bit dense, but I wanted to add a second sphere over the eyes themselves to act as a lens.
Hope you like it, criticism welcomed!
Sculpting, modelling and rigging in Blender
Texturing in substance painter
Eyelashes with Houdini grooming nodes
Render with Unreal Engine and Cycles